June 30th, 2026
Enhanced enemies now move faster but deal less damage.
Elite enemies are faster and more accurate, but have reduced damage output.
Increased Javelin damage
Reduced clip size on the Sideclip and Stinger
Tightened shotgun pellet spread for improved accuracy consistency
Boosted Transporter health and Beam Cruiser damage in the Defend Ship finale mission.
(This is to fix a rare bug of Transporter being melted by Beam Cruiser lasers in 3 seconds.)
Laser beams now support aim assist on gamepad with smoother movement
Added a visual status effect indicator for the Virus status effect on enemies
Fixed some issues where some hull damage points could not be repaired from certain angles
Fixed an issue where crew members could not be revived when you had no more crew lives or core lives
Jump seat icons no longer appear for already occupied seats
Component descriptions are now visible on the ship setup board
Basic upgrade modules now display rarity more clearly
The Assembler UI has received several polish updates:
Your current Ingot balance is now shown in the main Assembler view while in the Hangar
Category headers now appear consistently
Materia transaction info display updated to better reflect current game systems
Improved audio mixing for pilot and combat seat weapons, so whichever role you are playing takes priority in the mix
Updated visual effects for radioactive mines dropped by gunships
Fixed an issue where radioactive pickups could cause persistent radiation on the ship
Fixed the Plague module incorrectly healing enemies when the effect spread
Fixed several modules (Emergency Vent, Chain Link, Firestorm, Shockwave, Contagion, Radioactive Retaliation, and Plague) failing to deal damage for non-host players in multiplayer
Fixed a bug where the minigun could not be placed on shelves
Fixed an item duplication glitch using the minigun
Fixed broken loot spawns in Data Center
Fixed player colors sometimes being assigned incorrectly in multiplayer
Fixed options menu buttons displaying incorrectly due to missing materials
Fixed blinking icons appearing at the edge of the screen near jump seats
Fixed the ability to spend Ingots on upgrading blueprints beyond the maximum upgrade limit
Fixed the Kill Protocol status effect missing its icon
Enemies should no longer flinch when taking damage from status effects on clients
Fixed a collider issue on the Hammerhead